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PC Gamer (Italian) 28
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PC Gamer IT CD 28 2-2.iso
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Sabreace
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_SETUP.1
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overlay_map.dat
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Text File
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1997-08-25
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1KB
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76 lines
$
$ Data file for realtime overlay mappings.
$
$ Use the label found in the OverlayDefines.h file. Each line of
$ each message (cue) can be 50 characters long. Anything after the '#'
$ character can be used for comments.
$
$ NOTE: Use a "#" to terminate message strings.
$ NOTE: Use a '\' for continuation lines.
$ NOTE: It's best to list the labels in ascending order.
$
$ Overlay Label Message Map Index
$ ------------- ------------------------------ ---------
$ OVL_1 Auto Pilot OFF # 2
$
$*************************************************************************
$
$<-------------This is 50 characters------------>|
$*************************************************************************
OVL_1
Auto Pilot ON #
OVL_2
Auto Pilot OFF #
OVL_3
FAD ON #
OVL_4
FAD OFF #
OVL_5
Target Lock ON #
OVL_6
Target Lock OFF #
OVL_7
Time Compression ON #- from draw_perm_overlay
OVL_8
Time Compression OFF #
OVL_9
TRUE AIRSPEED ON #
OVL_10
INDICATED AIRSPEED ON #
OVL_11
Attempt to ditch with canopy closed #
OVL_12
Your Opponent was killed #
OVL_13
Ditch with ordnance attached #
OVL_14
Canopy must be opened by instructor #
OVL_15
Zap Requested #
OVL_16
Zap Denied -- Must be Airborne #
OVL_17
Zap Denied -- Combat Engagement #
OVL_18
Zap Denied -- Low Fuel #
OVL_19
Zap Denied -- Damaged Aircraft #